In-Game Editor
FoundryEngine includes a full in-game editor built on Dear ImGui. It is the primary tool for creating content without leaving the game.
Opening the editor
Press F7 (default keybind). The editor opens as a dockable window with a top menu bar and workspace area.
Menu categories
Editor
| Panel | What it does |
|---|---|
| Area Panel | Create and manage spatial zones |
| Main Editor | Text/code editor for scripts |
Cutscene
| Panel | What it does |
|---|---|
| Cutscene Panel | List, create, delete, and configure cutscenes |
| Cutscene Timeline | Timeline editor for screen effects and commands |
File Explorer
| Panel | What it does |
|---|---|
| File Explorer | Browse local and server files |
| Resource Explorer | Browse game textures, models, sounds |
| Texture Viewer | View image files |
| Code Editor | Syntax-highlighted code editing |
Tools
| Panel | What it does |
|---|---|
| Console | In-game log viewer with filtering |
| Stopwatch | Performance timing |
| Catalogue | Browse items and blocks |
| Dev Tools | Developer utilities |
| Effect | Post-processing effect controls |
| Minecraft Tools | Game mode, time, weather controls |
| Waypoint | Manage waypoints |
View
| Panel | What it does |
|---|---|
| Info | Information display |
| Theme Selector | Choose editor theme |
In-world editing
When using the editor item, you can:
- Place and drag cutscene path nodes
- Resize area zone boundaries
- Visual handles at all editable points
Themes
Seven built-in themes: Dark, ModernDark, Cherry, CatppuccinMocha, Veil, Vidlib, BessDark
Switch themes from the Theme Selector Panel under View.
