Enum Class CompatibilityMode
- All Implemented Interfaces:
Serializable, Comparable<CompatibilityMode>, Constable
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptiongetName()booleanWhether this mode covers both the client and the server, allowing content that must exist on both sides (e.g.booleanWhether this mode covers the client side, allowing content that only needs to exist on the client (e.g.booleanWhether this mode covers the server side, allowing content that only needs to exist on the server (e.g.static CompatibilityModeReturns the enum constant of this class with the specified name.static CompatibilityMode[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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BOTH
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CLIENT
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SERVER
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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getName
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supportsClient
public boolean supportsClient()Whether this mode covers the client side, allowing content that only needs to exist on the client (e.g. sounds, particles) to be registered. -
supportsServer
public boolean supportsServer()Whether this mode covers the server side, allowing content that only needs to exist on the server (e.g. recipes) to be registered. -
requiresBothSides
public boolean requiresBothSides()Whether this mode covers both the client and the server, allowing content that must exist on both sides (e.g. items, blocks, block entities, tags) to be registered.
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