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    <updated>2026-08-06T00:00:00.000Z</updated>
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        <title type="html"><![CDATA[FoundryEngine 0.1.6 First Public Release]]></title>
        <id>https://luckymcdev.github.io/FoundryEngine/news/foundryengine-0-1-6</id>
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        <updated>2026-08-06T00:00:00.000Z</updated>
        <summary type="html"><![CDATA[FoundryEngine 0.1.6 is out!]]></summary>
        <content type="html"><![CDATA[<p>FoundryEngine 0.1.6 is out!
The First Ever Public Release</p>
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<p><strong>Foundry Engine</strong> is a NeoForge mod for Minecraft 26.1 that turns the game into a game engine.
You write content in Groovy as a Bundle: a self-contained folder of scripts, textures, and data.
Since Scripts are written in Groovy, they are hot reloadable (except for registry changes (Yet!)).</p>
<p>Make items, blocks, recipes, sounds, and particles.
Build areas, waypoints, branching dialogue, game stages, cutscenes, and custom dimensions.
Add post-processing effects and a full in-game editor. Iterate live, then share your bundle as a folder.</p>
<p><strong>Downloads:</strong> <a href="https://www.curseforge.com/minecraft/mc-mods/foundry-engine" target="_blank" rel="noopener noreferrer" class="">CurseForge</a> · <a href="https://modrinth.com/project/foundryengine" target="_blank" rel="noopener noreferrer" class="">Modrinth</a> · <a href="https://github.com/LuckyMcDev/FoundryEngine" target="_blank" rel="noopener noreferrer" class="">GitHub</a> · <a href="https://github.com/LuckyMcDev/ExampleBundle" target="_blank" rel="noopener noreferrer" class="">Bundle template</a></p>]]></content>
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            <name>LuckyMcDev</name>
            <uri>https://github.com/LuckyMcDev</uri>
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