Hierarchy For Package de.luckymcdev.foundryengine.game.common
Class Hierarchy
- java.lang.Object
- net.neoforged.bus.api.Event
- de.luckymcdev.foundryengine.game.common.GameSessionEvent
- de.luckymcdev.foundryengine.game.common.GameSessionEvent.Started
- de.luckymcdev.foundryengine.game.common.GameSessionEvent.Starting (implements net.neoforged.bus.api.ICancellableEvent)
- de.luckymcdev.foundryengine.game.common.GameSessionEvent.Stopped
- de.luckymcdev.foundryengine.game.common.GameSessionEvent.Stopping (implements net.neoforged.bus.api.ICancellableEvent)
- de.luckymcdev.foundryengine.game.common.GameSessionEvent
- de.luckymcdev.foundryengine.game.common.GameData
- de.luckymcdev.foundryengine.game.common.GameManager (implements de.luckymcdev.foundryengine.bundle.common.BundleLifecycleListener)
- de.luckymcdev.foundryengine.game.common.GameSession
- net.neoforged.bus.api.Event
Interface Hierarchy
- de.luckymcdev.foundryengine.game.common.GameState
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- de.luckymcdev.foundryengine.game.common.GameLifecycle
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
Record Class Hierarchy
- java.lang.Object
- java.lang.Record
- de.luckymcdev.foundryengine.game.common.SimpleState (implements de.luckymcdev.foundryengine.game.common.GameState)
- java.lang.Record