Skip to main content

GameEvents

GameEvents posts callbacks around game session state changes. Each callback receives an event with event.sessionId (the Identifier of the session).

Events

MethodWhen
onStarting { event -> ... }A game session is about to start.
onStarted { event -> ... }A game session has started.
onStopping { event -> ... }A game session is about to stop.
onStopped { event -> ... }A game session has stopped.

Example

GameEvents.onStarted { event ->
println "Session ${event.sessionId} started!"
}