The engine registers a single root command, /engine, with subcommands for the built-in features. Most need operator permissions.
Bundle and scripts
| Command | Does |
|---|
/engine reload | Reload all bundles. |
/engine eval <expr> | Run a Groovy expression directly. |
Stages
| Command | Does |
|---|
/engine stage add <player> <stage> | Grant a stage. |
/engine stage remove <player> <stage> | Revoke a stage. |
/engine stage clear <player> | Remove all stages. |
/engine stage list [player] | List stages. |
/engine stage award <stage> | Grant to self, with notification. |
/engine stage silentaward <stage> | Grant to self, silently. |
/engine stage table ... | Stage table commands. |
Waypoints
| Command | Does |
|---|
/engine waypoint add <name> <icon> | Add a waypoint at your position. |
/engine waypoint remove <x> <y> <z> | Remove a waypoint. |
/engine waypoint clear | Clear all waypoints. |
/engine waypoint list | List waypoints. |
Dialogue
| Command | Does |
|---|
/engine dialogue start <player> <tree> | Start a dialogue. |
/engine dialogue next / /engine dialogue select <option> | Advance the player's dialogue. |
/engine dialogue screen / /engine dialogue chat | Choose the dialogue render mode. |
/engine dialogue end | End the current dialogue. |
/engine dialogue list | List registered trees. |
Cutscenes
| Command | Does |
|---|
/engine cutscene play <name> | Play a cutscene. |
/engine cutscene cancel | Cancel the running cutscene. |
/engine cutscene list | List cutscenes. |
/engine cutscene add / /engine cutscene remove | Manage cutscene definitions. |
/engine cutscene linearize | Convert a cutscene to a flat timeline. |
/engine cutscene confirm / /engine cutscene resetAll | Batch confirm and reset. |
Effects
| Command | Does |
|---|
/engine screeneffect <effect> [intro] [hold] [outro] [lerp] | Run a screen effect. |
| Command | Does |
|---|
/engine test ... | Test-world commands: world, open, delete, unload, fake, spawn, font, check. |
/engine dump all / /engine dump registry | Dump registry contents. |
/engine hand | Inspect the item in hand. |
/engine blocktodisplay | Convert a block to a display entity. |