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Use the explorer

The explorer panel is the file browser of the in-game editor. It shows the bundle directories on disk and the game's resources, so you can open, edit, and save files without leaving the game.

Open the explorer​

Open the panel from the editor's View menu. Panels are grouped in the menu bar by category; the explorer lives under the file category.

What you see​

  • Bundle directories: your bundle folders under the engine's bundle path. These map one to one to the files on disk, so a change here is a change in your project.
  • Game resources: assets and data loaded by the resource manager. Texture and data files open in a viewer; scripts open in the code editor.

Open and edit files​

Double-click a file to open it in the appropriate panel:

  • Groovy and JSON files open in the code editor.
  • PNG textures open in the texture viewer.
  • Files you can edit show a save action when modified. Saving writes back to disk; the next reload picks the change up.