Use the explorer
The explorer panel is the file browser of the in-game editor. It shows the bundle directories on disk and the game's resources, so you can open, edit, and save files without leaving the game.
Open the explorer
Open the panel from the editor's View menu. Panels are grouped in the menu bar by category; the explorer lives under the file category.
What you see
- Bundle directories: your bundle folders under the engine's bundle path. These map one to one to the files on disk, so a change here is a change in your project.
- Game resources: assets and data loaded by the resource manager. Texture and data files open in a viewer; scripts open in the code editor.
Open and edit files
Double-click a file to open it in the appropriate panel:
- Groovy and JSON files open in the code editor.
- PNG textures open in the texture viewer.
- Files you can edit show a save action when modified. Saving writes back to disk; the next reload picks the change up.
Related
- Editing open files: Use the code editor.
- Applying changes: Reload in game.